Boycotting PAX Articles: The New Vogue Link-Bait Tactics of the Vidya World

The following is a snippet of chat that I find amusing and agree with

dropsy:  we disagree with people who make some idiotic rape joke so we will boycott them
dropsy:  we will continue to purchase games from sweatshop game development houses
dropsy:  we will continue to purchase from walmarts that destroy our country
dropsy:  we will continue to support things that actually negatively influence our lives
dropsy:  but FUCKING DICKWOLVES
dropsy:  FUCK THAT

Rayman Legends Sells Most on Wii U in UK

According to the latest sales data from the UK, Rayman Legends for Wii U debuted at #14, with the 360 and PS3 versions debuting at #18 and #20 respectively. The Wii U has been selling poorly worldwide, but has been selling exceptionally poorly in the UK, so this comes as good news for Nintendo who has been struggling to attract third party developers to the Wii U platform. Rayman Legends releases to the US tomorrow.

Mighty No. 9

Keiji Inafune, a man who is often credited as “the father of Mega Man”, has launched a Kickstarter to fund a game with a familiar premise.

You play as Beck, the 9th in a line of powerful robots, and the only one not infected by a mysterious computer virus that has caused mechanized creatures the world over to go berserk. Run, jump, blast, and transform your way through six stages (or more, via stretch goals) you can tackle in any order you choose, using weapons and abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet!

Color me excited. Here’s hoping Koji Igarashi is taking notes.

BioShock Infinite

BioShock Infinite is a study in indecision. It’s part violent shooter, part fairy tale, part political commentary, part alternate history story, part parallel universe science fiction story, part meta commentary on the nature of choice in video games. It’s incredibly beautiful, thought-provoking on a number of levels, and a damn fun game, but its multiple personality disorder causes the whole to feel like less than the sum of its parts.

Overall, it’s an amazing game that can’t get out of its own way. Everyone should play it, but damn, we’ve got a long way to go.

Street Fighter x Mega Man to be released as a free download for PC by Capcom

Fan-made games are the best. Looking forward to this one!

VG247’s Stephany Nunneley:

Street Fighter x Mega Man was created and developed by Seow Zong Hui, a Singapore native. It features Mega Man traversing through an 8-bit world featuring eight original Street Fighter-themed levels and bosses inspired by the the fighting series. Each boss character utilizes its individual strategies and special moves against Mega Man.

OUYA Dev Consoles to Ship on Time!

The OUYA is looking less and less like vaporware. I’m glad to see that something I invested money in is coming to life. I don’t normally throw my money at Kickstarter projects, but I thought the OUYA was something incredibly special. I’m looking forward to receiving mine in early 2013!

On the OUYA website, JulesKane writes:

To the hundreds of developers who backed us through Kickstarter to get their hands on our advance dev consoles: Mark your calendars! On December 28, they leave the factory and should arrive within a couple of days (we’ve heard that Turkey and Russia might take a bit longer). Yes, we are shipping these to you on time, as promised.

Paper Mario Sticker Star: Abandoning the RPG Structure

Kensuke Tanabe shares this question posed by Miyamoto during the development of Paper Mario Sticker Star:

Aside from wanting us to change the atmosphere a lot, there were two main things that Miyamoto-san said from the start of the project—”It’s fine without a story, so do we really need one?” and “As much as possible, complete it with only characters from the Super Mario world.

I’m with Miyamoto on this, and I think it’s why I gravitate more towards arcade games and Nintendo games. Story is a non-issue to me when gameplay is great. Story can even get in the way and ruin a good game when you’re dealing with cutscene after cutscene or reading huge amounts of text.

I’ve been thinking a lot lately about why I’ve been so pessimistic about this latest generation’s AAA titles, and I think I’m starting to realize that I really don’t care about story in my games in a time when games are getting more and more story pushed into them. I know a lot of people will disagree with me on this, but I don’t think I’m alone either:
With regard to the story, we did a survey over the Super Paper Mario game in Club Nintendo, and not even 1% said the story was interesting. A lot of people said that the Flip move for switching between the 3D and 2D dimensions was fun.