…but he’d fit right in with my circle of friends.
Phil, if you’re listening. Reach out to us. We should be friends.
…but he’d fit right in with my circle of friends.
Phil, if you’re listening. Reach out to us. We should be friends.
Fan-made games are the best. Looking forward to this one!
VG247’s Stephany Nunneley:
Street Fighter x Mega Man was created and developed by Seow Zong Hui, a Singapore native. It features Mega Man traversing through an 8-bit world featuring eight original Street Fighter-themed levels and bosses inspired by the the fighting series. Each boss character utilizes its individual strategies and special moves against Mega Man.
The OUYA is looking less and less like vaporware. I’m glad to see that something I invested money in is coming to life. I don’t normally throw my money at Kickstarter projects, but I thought the OUYA was something incredibly special. I’m looking forward to receiving mine in early 2013!
On the OUYA website, JulesKane writes:
To the hundreds of developers who backed us through Kickstarter to get their hands on our advance dev consoles: Mark your calendars! On December 28, they leave the factory and should arrive within a couple of days (we’ve heard that Turkey and Russia might take a bit longer). Yes, we are shipping these to you on time, as promised.
I’ve been holding Battle Keep’s website in a browser tab for nearly 3 weeks. I love the way this game looks and I’m really excited to throw my money at Last 17.
IndieGames.com’s Cassandra Khaw:
I’m not really sure how we missed this the first time around. However, it looks like Last 17, who were previously responsible for the excellent Populous-inspired Reprisal, have been hard at work developing Battle Keep.
If you’re interested in seeing more screenshots, Battle Keep has a development Tumblr and a thread on TIGForums.
Everyone keeps telling me to play this game, and I just might if it gets ported to the PS VITA.
From BeefJack:
Creator Jonatan Söderström spoke to Pocket Gamer, said he’s “been talking to Sony” about a releasing the PC game on PS3 and Vita. “We would need someone to port it for us,” Jonatan added.
Söderström also said he would consider porting a version onto smartphones, saying: “it would be interesting to see if it was possible to get it to play well on a touchscreen device.”
Looks like someone learned that the indie gaming scene is tougher than the startup scene.
The group blamed a harsh independent video game climate for shutting down the program, saying that getting a digital game noticed is more difficult than it had realized.
“It has become very difficult for an independent developer to get noticed,” managing director John Austin told local New England-area outlet The News & Observer. “For every Angry Birds, there are literally tens of thousands of great companies not getting noticed.”