Courage

So I’m going to try this. Maybe it’s foolish, and from a commercial point of view it certainly looks that way, but I must try. As of this moment, I’m no longer doing anything useful, either for myself or for others. I’m writing full-time.

Rayman Legends Sells Most on Wii U in UK

According to the latest sales data from the UK, Rayman Legends for Wii U debuted at #14, with the 360 and PS3 versions debuting at #18 and #20 respectively. The Wii U has been selling poorly worldwide, but has been selling exceptionally poorly in the UK, so this comes as good news for Nintendo who has been struggling to attract third party developers to the Wii U platform. Rayman Legends releases to the US tomorrow.

Mighty No. 9

Keiji Inafune, a man who is often credited as “the father of Mega Man”, has launched a Kickstarter to fund a game with a familiar premise.

You play as Beck, the 9th in a line of powerful robots, and the only one not infected by a mysterious computer virus that has caused mechanized creatures the world over to go berserk. Run, jump, blast, and transform your way through six stages (or more, via stretch goals) you can tackle in any order you choose, using weapons and abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet!

Color me excited. Here’s hoping Koji Igarashi is taking notes.

Paper Mario Sticker Star: Abandoning the RPG Structure

Kensuke Tanabe shares this question posed by Miyamoto during the development of Paper Mario Sticker Star:

Aside from wanting us to change the atmosphere a lot, there were two main things that Miyamoto-san said from the start of the project—”It’s fine without a story, so do we really need one?” and “As much as possible, complete it with only characters from the Super Mario world.

I’m with Miyamoto on this, and I think it’s why I gravitate more towards arcade games and Nintendo games. Story is a non-issue to me when gameplay is great. Story can even get in the way and ruin a good game when you’re dealing with cutscene after cutscene or reading huge amounts of text.

I’ve been thinking a lot lately about why I’ve been so pessimistic about this latest generation’s AAA titles, and I think I’m starting to realize that I really don’t care about story in my games in a time when games are getting more and more story pushed into them. I know a lot of people will disagree with me on this, but I don’t think I’m alone either:
With regard to the story, we did a survey over the Super Paper Mario game in Club Nintendo, and not even 1% said the story was interesting. A lot of people said that the Flip move for switching between the 3D and 2D dimensions was fun.