Cube World Differentiates Itself

Adam Smith at Rock, Paper, Shotgun:

Every development update makes Cube World’s differences from Minecraft more apparent, although it’s not too far removed from what I imagined the adventure mode of Mojang’s game might be – a block-based world of exploration, combat and questing.

It’s nice to see a game not only try to move away from its inspiration’s teat but at the same time not release as a quarter featured paid alpha.