Andrew Groen for Wired shines a light on the video game industry’s revolving door of talent, and gets this quote from Tim Schafer:
“One of the most frustrating things about the games industry is that teams of people come together to make a game, and maybe they struggle and make mistakes along the way, but by the end of the game they’ve learned a lot — and this is usually when they are disbanded,” says Schafer, president of San Francisco developer Double Fine Productions.
“Instead of being allowed to apply all those lessons to a better, more efficiently produced second game, they are scattered to the winds and all that wisdom is lost,” he said in an e-mail to Wired.
It seems to me that game studios prefer to run things like a movie studio, but without the unions. I like Schafer’s line of thinking better.